Thursday 16 February 2012

Production Diary - 16.02.12

It's been a while since my last update so I thought it about time to get something on here. 

Work still continues, I began keyframing last week as planned but the majority of work is still texturing... There's quite a bit more of it to do than I anticipated, but there is now a light at the end of the tunnel. I'm just a little tired of drawing wall textures... Looking forward to getting some variety with the characters.

We didn't want to import textures bit by bit as they're finished, it's better to wait for it to be done and get it all on in one go. So until all the building is done I don't have any progression images to show. Should be some finished texture renders up in the next week though! Hopefully they'll all fit together fine... Here's hoping!

Sunday 5 February 2012

Production Diary - 05.02.12

Well it's been a few days since I last posted so I thought that I'd better get an update on the interweb.

Animation has begun as planned, only started on 2 shots so far and only blocked in keyframes... We're being quite fussy with the actual animation on this one. I did 5 walk cycles to get Oldie's walk to look like Oldie's walk, and walking directly at the camera is quite an ache in the nether regions to draw!

The majority of work still ongoing for me is texturing, there really is an enormous amount of texturing to get through, and I'm trying to alternate between the animating and texturing while Rob is modelling. Speaking of which; the set is finished (modelling, about 50% textured) and modelling has begun on our characters! It's a very exciting time, though I know when this character is done it's another texture pack to do... 

Also regarding feedback, Mario had a look at our set and didn't like the floor texture (the one that took me 5 hours), he says it's too distracting. I can see where he's coming from, so I toned down the darker colours to be less bold, and now the whole thing does look less "in your face". Hopefully he'll like this version better... 

Some very nice screen shots from Rob's blog showing the set with the lighting rig in it, I'm loving how the whole thing is looking. Working in a group is giving us the ability to get a bit more carried away with details, and I think they will really add to the overall quality of the film.



Pretty hmmm?

It'll look better with the textures finished and some characters living in it!

Speaking of which, to achieve a more 'lived in' feel we've decided to use some royalty free pre-rigged characters we can find on the internet, just to walk around in the background, and make the place feel as 'alive' as we can.

I better get back to texturing again! Peace out y'all.